Add Peer-to-Peer connection instead of dedicated servers -> Doom3 BFG edition was never meant to have its servers full like other multiplayer-focused game. This wasn't possible in 2004 due to lack of resources, but now I believe the modern computers have more than enough power to process bodies staying on the ground in a level.Ħ. Also, having dead bodies of the enemies remain on the ground after death gives the game more immersion and it makes you remember the battle, especially when you're going backwards to pick up some health.
Add game option for dead bodies of enemies (incloding monsters) to remain on the ground -> There is something funny someone once told me "you can recognise an old school game by the bodies that remain on the ground after death, and you can recognise where on the map you are in an old school game by the bodies that remain on the ground after death", which is funny bue true. This coombined with the screenshots makes the management and recognition of different saves a lot easier for the player.ĥ.
Add a prefix "Autosave: " for autosaves and "Quicksave: " for quicksaves in the saves -> For example in the first level, Mars City, an autosave woud look like "Autosave: Mars City", a quicksave would look like "Quicksave: Mars City" and a manual save would look like "Mars City". It's a easier for some people to remember places by pictures rather than names.Ĥ. And in multiplayer lobbies, a screenshot will show you the map that you are about to play on. Add a squared picture with a screenshot when looking at "load games" and in lobby for the selected map during multiplayer games -> Just like in the original Doom3, when you enterted "load game", a screenshot will show you the poster picture of the level for autosaves or a screenshot during the time of the save for manual saves or quicksaves. As it stands right now, lowering the game's volume automatically lowers the other players' microphone volumes as well.ģ. Add separate volumes for game volume and players volume -> So that you can set a higher volume for other players that you talk with during the game.
During a game, if you activate console, have a little text above your health and armor bar say "achievements disabled" instead of a pop-up that shows right before you get an achievement.Ģ. During load game, show in a text whether that save had console enabled or disabled (so you know whether you'll play a game with achievements enabled or disabled). Fix the F12 locked out of achievements bug -> Add game option whether you want to enable or disable console during a game. And some other things could have been exceuted better in my opinion. After playing a bit of Doom3 BFG edition, here are 10 improvements I would make to make Doom3 BFG edition more smooth:ġ. The graphics team did a great job, however the game's implementation seems a bit rough around the edges, with things like taking a screenshot with F12 locks you out of achievements, you are not warned of this until you are about to make an achievement, and you have to edit the game's files in order to get achievements again despite not using console. However, outside the widescreen, improved graphic pack and new The Lost Missions campaign I expected a lot more. So far, Doom3 BFG is the best way to play the old school Doom3. I know Doom 3 BFG was released in 2012 but still.